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Time Engine

MV 1.3 Time Engine 1.3.1

No permission to download
  • Anonymous
  • 1.00 star(s)
  • Version: Version 1.2.0
No way to download it.
  • Anonymous
  • 1.00 star(s)
  • Version: Version 1.2.0
I can't download hhhhhhhhhhhhhhhhhhhh
Such a great plugin! Love it.
I just have one question so far: if I want a switch to activate at a particular time, how is that done?
Love you plugin. Can't wait tell you are done with it.
This is an awesome plugin. I was searching for it all over. Just a tiny problem. When I load the game the clock restarts to original time that is Sun January 1 and I set it on 1March Monday.
LTN Games
LTN Games
Thanks for the review. I'll check out this bug on the weekend and update A.S.A.P.
It's a good plugin. It works well for me, except I want the player to set the time in-game and the only way to do so is to give choices for each month, day, hour, minute, etc.. It would be nice if you could add compatibility for the input number function to change the value of a variable that controls the time.

> Example of Plugin Now:
Text: What Day is it?
Show Choices:
1 = Plugin Command: TE SetTime x x 1 x x x
2 = Plugin Command: TE SetTime x x 2 x x x
31 = Plugin Command: TE SetTime x x 30 x x x

> Example for Input Number Compatibility:
Text: What day is it?
Input Number for Variable 0003 [Day]
Plugin Command: TE SetTime x x \v[3] x x x

Because adding Input Number compatibility would be a lot easier.

Unless it's already there and I just don't know how to use it.
LTN Games
LTN Games
Excellent idea! I will include this in the next update which im hoping will be released by the end of the month. I have a lot of plugins ans projects on the go but I will definitely include this when i get the chance.
I would have given all stars but there are a few annoying bugs;
The most disturbing one is that \24TIME does not work properly :(
An other nice feature that I would like to suggest would be a way to retrieve the current hours and minutes in some variable, for further event conditions.
LTN Games
LTN Games
I'm aware of the /24TIME bug and should be fixed in the next update, which is a major update. For your second issue, you can track the variables using the plugin command TC Variables Active minute hour day month year filling in the time with variable numbers so. TC Variables active 1 2 3 4 5 6 setting all of time elements to variables, active just means they will always represent the current time.It should be in the documentation. Feel free to ask any question in this resources topic.
Yay time is in the game now!
Excellent plugin, useful for many things.
This is something I needed DRASTICALLY! It is a necessity for my game! I'll be testing it out, and asking some questions as I go along with messing with it. Great work man, and thank you for this amazing plugin!
So much hype! Now, how to effectively utilise it... :)