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    What can be done to make RMMZ to have overwhelming positive reviews?

    While RMMZ has already released for about a month, the reviews are still mixed(64% positive among 225 reviews), at least according to Steam(I failed to find any other quantified reviews of comparable significance yet). Although the overall score shows a slight upward trend overall, it still...
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    DoubleX RMMV Action Input Timer

    DoubleX submitted a new resource: DoubleX RMMV Action Input Timer - Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skippe Read more about this resource...
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    Testing The Idea On Revealing Some Original Codes From The Obfuscated Version

    Disclaimer: This post doesn't mean that I support the idea of releasing plugins with obfuscated implementation codes, and in fact I'm personally against it in most cases(but my feeling on this isn't the point of this post at all), it's just that there might be some really extreme and rare cases...
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    Will the Completed Resources add the RPG Maker MZ categories?

    I want to post my RPG Maker MZ plugins here, but right now it doesn't seem to have a place for me to do so, therefore I'd like to know if there is or will be a RPG Maker MZ resource section :)
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    Is a plugin rewriting RMMZ codebase into ES6 standard a good idea?

    I think such a plugin has at least the following potential advantages: 1. Those avoiding direct prototyping like a plague can work with an ES6 version 2. Those not being familiar with ES5 don't have to learn this outdated approach, especially when it's just for writing RMMZ plugins 3. As this...
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    [RPG Maker MZ]Using ES6 Class Inheritance With Extensions For Aliasing Without Direct Prototyping

    With ES6 classes, trying to extend the parent class in plugins can lead to its children still using the old parent codes. For instance, you can place this in a JavaScript sandbox and verify the console output yourselves: So normally, you'll still have to directly type prototypes: But I wanted...
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    State resistance based on number of turns or effect magnitude instead of chance

    In the default RMVXA and RMMV(I don't know if it's the same for the others as well), the state resistance's in the form of decreasing the chance to inflict a state, but without any other change if the state's still inflicted. I personally feel that it can be excessively and unnecessarily random...
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    What's your take on free vs paid RM resources?

    Note: This post doesn't talk about specific commissions for specific projects, but rather resources for general use. As the release date and price of MZ are announced, some upcoming MZ users are already thinking of making/using upcoming MZ resources, and free vs paid ones is an important...
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    Your experiences/thoughts on writing automated tests for plugins?

    Lately I've been trying to write some automated tests to reduce the chance of my plugins to have nontrivial bugs unnoticed. This helped me catch quite some issues that I'd have missed for a long time otherwise, especially when developing a advanced complex battle system plugin. Of course, I...
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    DoubleX RMMV Unit Filters

    DoubleX submitted a new resource: DoubleX RMMV Unit Filters - Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform Read more about this resource...
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    DoubleX RMMV Skill Hotkeys

    DoubleX submitted a new resource: DoubleX RMMV Skill Hotkeys - Lets you bind hotkeys to skills for actors outside battles, and use them to select usable skills Read more about this resource...
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    Basic knowledge on using Javascript access modifiers and inheritance

    Disclaimer: This topic's to provide some extra choices for those needing/wanting some protections from being able to access anything from anywhere while still allowing inheritance. As sometimes it completely makes sense for keeping everything public, these choices are entirely optional. Using...
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    Using incentives to solve problems

    This topic aims to incite you to think about how incentive can be used to solve problems Let's begin by citing this video from Extra Credits: Now my focus will be on the cobra example(1:09 - 1:35). Wikipedia has an article named Cobra effect specifically about this. (On a side note: In this...
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    DoubleX RMMV Status Bars

    DoubleX submitted a new resource: DoubleX RMMV Status Bars - Lets you use bars to show battler statuses on their sprites Read more about this resource... Updates * v1.01a(GMT 1400 12-8-2017): * 1. Lets you set the status bars to show the...
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    DoubleX RMMV Dynamic Settings Compatibility

    DoubleX submitted a new resource: DoubleX RMMV Dynamic Settings Compatibility - Fixes DoubleX RMMV Dynamic Settings compatibility issues Read more about this resource...
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    DoubleX RMMV Item Cooldown

    DoubleX submitted a new resource: DoubleX RMMV Item Cooldown - Lets you set skills/items causing users to cooldown after using Read more about this resource...
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    DoubleX RMMV Item Charge

    DoubleX submitted a new resource: DoubleX RMMV Item Charge - Lets you set skills/items to need turns to charge before using Read more about this resource...
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    DoubleX RMMV Dynamic Settings

    DoubleX submitted a new resource: DoubleX RMMV Dynamic Settings - Lets users change some system settings in game and save them Read more about this resource...
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    DoubleX RMMV Targeting Hotkeys

    DoubleX submitted a new resource: DoubleX RMMV Targeting Hotkeys - Lets you set some hotkeys selecting actor/enemy target by index Read more about this resource...
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    DoubleX RMMV Popularized ATB Hotkey

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Hotkey - Lets users set some hotkeys to select various inputable actors Read more about this resource... Updates * v1.00b(GMT 0500 11-8-2017): * 1. Fixed actors selected by...
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