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Immortal Sins (Second Edition Beta, Version 0.30.2-20190507)



Latest Beta Version: D0.30 Update 2 (0.30.2-20190507)
Available on the following mirrors: GameJolt (look for "Second Edition Beta"), itch.io(look for "Public Beta") and Windows Store (Windows 10, Version 1607+ only)

Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragonslayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…


Assets and Source Code:
Dev Team
Developer: AceOfAces
Artwork: Wings_0f_Silver_Wishes
Map Design: AceOfAces, Wings_0f_Silver_Wishes (Part of the maps)

Music Providers: Geoff Moore, Scythuz, McTricky, Patrick de Arteaga|
Window skin: Maker Systems – RPG Maker Source|
Fonts: Google Inc. (Roboto and Noto Sans font)|
Tilesets: Celianna, Liberty, Enterbrain
Original Music composers: Joseph Cowan, Scythuz
3rd Party Sound effects: William Ramsey, Qubodup, LittleRobotSoundFactory, Kodack, Aaronsiler, TheSubber13, Adriancalzon, OtisJames, Alvinwhatup2, Enterbrain
3rd Party Plugins: Yanfly, Fallen Angel Olivia, Pivoo, SumRndmDde, Galv, Tsukimi, Zalerinian

System Requirements:
  • Windows 7 with Service Pack 1 and later
  • 1.6Ghz CPU (multicore recommended)
  • 512MB RAM
  • Intel HD Graphics 3000 or equivalent
  • OpenGL 3.1 support is optional
  • 200MB Free Space
  • 1024×748 resolution or greater
  • Microsoft .NET Framework 4.6.2 is required for the launcher (included).
If you have trouble installing Microsoft .NET Framework, download it from here: https://www.microsoft.com/en-us/download/details.aspx?id=53345
Last edited:


Released Beta Version D0.30 Update 2. This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.


- Critical Point is now active.
- Activates at 20%.
- Provides 25% bonus defense.
  • Added a new scene to the prologue.
  • Added more enemy troops in the pool for the dungeon in Mendor's Temple.
  • Added labels to the cities and dungeons in the world map.
  • New animations for some of the skills.
  • Learn Points no longer granted after defeating enemies in the prologue. They'll be granted afterwards.
  • Raised the Image Cache Limit. May improve performance.
  • Moved some of the drawing functions to the GPU.
  • Improve the notifications in some cases (such as receiving gold pieces from an NPC).
  • Slightly raised the damage dealt by the team members.
  • Slightly reduced the HP and raised some of the stats of some enemies.
  • Updated the renderer to 0.36.2.
  • Fixed a bug where the wrong face was loaded when starting a new game.
  • Fixed a bug that didn't add the Slime Hunt Guild Mission.
  • Fixed a bug where Drive Points were granted when a Drive Art dealt damage.
  • Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.
  • Fixed a bug where the NPCs in Aigina may block the exits from the buildings.
  • Fixed grammatical errors and typos.

  • Updated some libraries.
  • Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.


Staff member
Resource Team
This is looking amazing! I've featured this on our twitter! Keep up the great work!


Aye. Thanks for the feature, @Xyphien .

Meanwhile, I released a new patch for the beta:

  • Fixed a bug where Maria’s mother blocked the house’s exit at the end of the prologue.
  • Improved the handling of audio.
  • Added the options of importing, exporting, resetting and backing up the game settings.
  • Fixed some bugs in the standalone Save Manager app.


Another beta build was released:

-Added items that add elements to attacks. Does not apply to attacks that are marked as physical.
-Reduced the game’s size. May improve the game startup times for some users.
-Changed the name of the maps to easily distinguish them in the DIary menu.
-Redesigned the last batch of interior maps.
-Tweaked the UI to improve the visibility of how’s tun it is.
-Fixed a visual bug where NPCs and some objects would “jitter” when moving through large maps.

-Improved startup times of the launcher in multi-core devices.
-Added support for Discord’s Rich Presence API.
-Fixed a bug where the backup system would crash the launcher when the Single Backup mode is active.